Independent Arcadian Swedish phenomenon Magicka made a lot of noise in the game world immediately after the exit and was realized by several hundredth circulation, finding the Horde (and Alliance) of devoted fans. With the regret of those who were set at numerous bugs, but still agree to put up with them for the sake of the original gameplay and especially the fan cooperative.

The developers, making sure that their efforts were noticed and marked, did not compose their own tutorial of the game on the nerves of Fortune, but took advantage of the existing. In particular, all successful developers there are mandatory to forge iron without leaving the box office, cheap DLC and mini-films. Arrowhead I understood everything correctly and did as they taught. Magicka: Vietnam – This is exactly what is. Cheap and very mini.

Modes without a campaign

Cheap, however, not in the sense of quality, but in direct – it is unlikely that the costs of two „Vietnamese“ regimes and the multiplayer card will be excessive. However, if you expected that an additional “Vietnamese” campaign awaits you, then break off – nothing like that. These are the modes. The first is a rescue operation to rescue the Bots group from the Goblin-Vytkong Kong dungeons. And the second is standard Survival, when the player (or players, if cooperative) should survive the waves of attacking opponents.

Salvation of slurry (hereinafter referred to as the names in alphabetical order) by definition more diverse. Nevertheless, several cards with those who are encountered by friendly NPCs (which will be good, if you do not forget to treat them), different relief, the possibility of maneuver and just a change of background, which does not have time to frozen eyes, dilute some uniformity of monsters and gameplay associated with their genocide. In survival, but everything is simple to the limit, so as not to say primitively: the enemies of the rod, you shoot. You shoot, enemies rod … Heimover.

The main feature of the Vietnamese missions is the entourage and new weapons. The first is exclusively for the soul and has no effect on the gameplay. Jungle, rice fields, goblins in wide -brim reeds – yes, sweet, but you quickly get used to. Moreover, there is no particular time to look at them. Because with the new weapons the enemies turned into a real dot. All these AK-47, RPG-7, Chinese submachine guns, mortars, and manual machine guns made “bots” very quadruples. And this is soft.

Not preserved

I will not tell you rude expressions – censorship will not miss them anyway. Therefore, I just outline the situation. In the original Magicka, the player always had the opportunity to somehow differentiate the process of extermination. „Bitch children“ -mobs really lined up there in the queue. The collapsing sorcerers and others like the maneuvers and barriers were the first to shoot with magic.

In Vietnam, this does not roll for the elementary reason for the shortage of near -fight enemies. Even the most primitive goblins are equipped with small arms and bullets after half. When machine gunners, grenade launchers and mortars come to their aid https://www.maxwaugh.com/articles/comparing-uk-and-usa-casino-experiences.html, serious problems begin. Worshiping worshiping … lack of conservation of progress. Yes, it is impossible to „sink“. And if you are killed on the third, for example, a map, then you will not return to its beginning, but to the very start of the mission.

Probably, the fathers of the arcade style does not really frustrate. But the ordinary gamer, the lung -related one, unscarries after work, the impossibility of preservation – like stupid scissors in hair. It annoys terribly, sometimes infuriates and generally kills all pleasure, turning the passage from entertainment into labor. In the network with this, it is slightly easier – comrades can resurrect. But the developers clearly overdid it with a loner.

Otherwise Magicka: Vietnam – This is Magicka, but in Vietnam. The same magical combinatorics, the same spells (with the addition of napalm, the walls of fire, burning everything in the place where it is set), the same pseudo -sabotage and a slight raid of idiocy. In principle, not bad. If not for so little, not very friendly to the incident of the arcade genre and only two times cheaper. However, DLC costs just as much as it should cost. It was just the original almost for nothing.

Pros: the same as the original, with the addition of Vietnamese color;Bugs almost disappeared.
Cons: Little, well, very little compared to the original;Enjoy with complexity.

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